From STEAM Builders to TraCe – five years of European collaboration and innovative learning

From STEAM Builders to TraCe – five years of European collaboration and innovative learning In 2020, the School Service at Vesthimmerland Museum embarked on a new chapter with its participation in the first Erasmus+ project, STEAM Builders. At the time, we had no idea that this was just the beginning of a long and exciting collaboration across […]
Hands-On Learning: Turning Classroom Theory into Real Understanding

A hands-on lesson plan is a structured approach to teaching that prioritises active participation and direct interaction with materials, tools, or real-life scenarios. Its importance lies in its ability to integrate theoretical understanding with practical application. Enhanced Understanding and Retention Active involvement in tasks facilitates learners to move beyond passive observation. When students manipulate objects, […]
Bridging Knowledge Boundaries: How Interdisciplinary Learning Reshapes Education

Bridging Knowledge Boundaries: How Interdisciplinary Learning Reshapes Education In the evolving landscape of education, one truth remains constant: the world no longer operates in disciplinary silos. Neither should our classrooms. Complex global challenges such as climate change, artificial intelligence ethics and cultural heritage preservation cannot be meaningfully addressed from a single academic perspective. Education must […]
When Schools and Museums Meet – A Strong Partnership for the Benefit of All

In a time when both schools and cultural institutions are under pressure to deliver more with fewer resources, it is important to think in terms of new partnerships. One of the most obvious – yet often underestimated – is the collaboration between schools and local museums. When these two institutions join forces, a win-win situation […]
School service in Denmark.

School service in Denmark. School service has been a well-known term in Denmark since 1977. It covers educational institutions located in art and cultural history museums, zoos, power plants, recycling centres, aquariums, churches, and large private companies that offer targeted teaching outside the traditional school environment, which are called external learning environments. As we approach […]
Experimental Archaeology: The case of KERYNEIA II

Experimental Archaeology The case of KERYNEIA II Reconstructing ancient ships through nautical archaeology is one of the most challenging and costly aspects of experimental archaeology. Rebuilding ancient ships through nautical archaeology is a highly complex and expensive endeavor, making it unlikely for countries with smaller budgets for archaeological research to take it on. The connection […]
How Video Games are Transforming Archaeology and Bringing History to Life

How Video Games are Transforming Archaeology and Bringing History to Life In later a long time, video recreations have risen as more than fair excitement; they’re presently important devices in areas like prehistoric studies, permitting individuals to investigate old civilizations, connected with chronicled artifacts, and indeed encounter reenactments of genuine archeological destinations. For those curious […]
When archaeology opens its doors

What happens when archaeology opens its doors and lets visitors get close to its work? In the summer of 2024, the archaeologists at Vesthimmerland Museum let visitors get close to their work. In connection with developing a new residential area, archaeologists at Vesthimmerlands Museum in the autumn of 2023 and winter of 2024 found some of the […]
Teaching at the Museum

In the Scandinavian countries, there is a 50-year tradition of offering education under the auspices of museums called “School Services.” There can be great advantages to moving parts of teaching out of the classroom and into museums. Yes, you read that right! Museums can be an important player in the future of education! The reader […]
Bridging Millennia: Foley’s School’s Neolithic House Model Project

At Foley’s School, the study of the Neolithic period transcends traditional classroom boundaries through an innovative STEAM educational approach, culminating in a hands-on project where pupils build replicas of Neolithic houses. This project not only brings ancient history to life but also underscores the importance of integrating science, technology, engineering, arts and mathematics (STEAM) in […]