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The last phase of the Project will provide digital simulations of archaeology-based activities in a gamified approach, in order to foster long-lasting interest and excellence in STEAM education.

The digital simulations enable students to explore scientific concepts and establish connections between seemingly disparate fields (such as chemistry and history). They offer 3D representations of ancient artefacts or material to practice and incorporate STEM theories, concept and formulas.

The digital simulations can be broadly used by teachers and educators to foster an interactive learning environment in their classroom, with the help of digitized methodologies that are designed to be inclusive and promote the major role of women in science.

 

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